A downloadable expansion

Buy Now$7.00 USD or more

The first expansion to Apothecaria, Tinker's Troubles introduces a new locale known as The Workshop, an ancient mechanical fortress inhabited by mysterious machines and hobbyist artisans.

This small Patreon funded expansion includes:

16 new Ailments
14 new Reagents
A new Locale

And the new Projects mechanic which allows you to spend your Downtime making all sorts of hobbycrafts like furniture, mechanical doodads, and even magical items. Be careful though, the God of Crafts has been known to lurk around The Workshop and they are known to challenge those that cross their path.

This expansion was made possible by the lovely folks over at Patreon and was made available to them in June. If you want early access to other expansions and games, head on over and back at the Hero tier to get access to every expansion for every game!

Requires Apothecaria

Check out the other Apothecaria Expansions

Tinker's Troubles -- https://blackwellwriter.itch.io/tinkers-troubles-apothecaria-expansion

Shimmersnow Valley -- https://blackwellwriter.itch.io/shimmersnow-valley-apothecaria-expansion

The Wild Highlands -- https://blackwellwriter.itch.io/apothecaria-the-wild-highlands-expansion

Nightfall -- https://blackwellwriter.itch.io/apothecaria-nightfall


Purchase

Buy Now$7.00 USD or more

In order to download this expansion you must purchase it at or above the minimum price of $7 USD. You will get access to the following files:

Tinkerers Troubles Pages.pdf 6 MB
Tinkerers Troubles Spreads.pdf 6 MB

Comments

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(+1)

Having so much fun with this expansion! Can't wait to try out the others with my current game/character 🥰💛

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Is there any possibility that Community copies of Tinkerers Troubles will be made available? Thanks.

(+1)

Is there a chance this will become available as a physical copy?

(+1)

There is but I'm not sure what form it will take. I might do it as a small zine or I might run a Kickstarter for a "Collected Edition" that contains all the expansions once I'm at that point. I'll do a devlog about it once I come to a decision this month about the best way to go forward :)